Print('Keaderboard script loaded!') maxlevel = 50 function onXPChanged(player, score, level) if score.Value>= 25 * (level.Value) + 100 and level.Value < maxlevel then score.Value = score.Value - (25*(level.Value) + 100) level.Value = level.Value + 1 end end function onLevelUp(player, score, level) if player.Character~=nil then for i = 1,5 do local fireworks = Instance.new('Part') fireworks.Shape = 0 fireworks.formFactor = 'Symmetric' fireworks.Size = Vector3.new(1,1,1) fireworks.BrickColor = BrickColor.Random() fireworks.CFrame = + Vector3.new(0,2,0) fireworks.Parent = game.Workspace game:GetService('Debris'):AddItem(fireworks, 2) fireworks.Velocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) end end local m = Instance.new('Hint') m.Parent = game.Workspace m.Text = player.Name.
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